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Engine.AnimNodeSequenceBlendByAim


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/**
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
 */
class AnimNodeSequenceBlendByAim extends AnimNodeSequenceBlendBase
    native(Anim)
    hidecategories(Animations);

/** Angle of aiming, between -1..+1 */
var()   Vector2d    Aim;
var()   Vector2d    HorizontalRange;
var()   Vector2d    VerticalRange;

/** Angle offset applied to Aim before processing */
var()   Vector2d    AngleOffset;

//
// Animations
//

// Left
var()   Name    AnimName_LU;
var()   Name    AnimName_LC;
var()   Name    AnimName_LD;

// Center
var()   Name    AnimName_CU;
var()   Name    AnimName_CC;
var()   Name    AnimName_CD;

// Right
var()   Name    AnimName_RU;
var()   Name    AnimName_RC;
var()   Name    AnimName_RD;

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defaultproperties
{
   HorizontalRange=(X=-1.000000,Y=1.000000)
   VerticalRange=(X=-1.000000,Y=1.000000)
   Anims(2)=
   Anims(3)=
   Anims(4)=
   Anims(5)=
   Anims(6)=
   Anims(7)=
   Anims(8)=
   Name="Default__AnimNodeSequenceBlendByAim"
   ObjectArchetype=AnimNodeSequenceBlendBase'Engine.Default__AnimNodeSequenceBlendBase'
}

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Class file time: Thu 22/11/2007 16:02:20.000 - Creation time: Mon 26/11/2007 17:41:47.265 - Created with UnCodeX