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Engine.AnimNodeBlendPerBone


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/**
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
 */
class AnimNodeBlendPerBone extends AnimNodeBlend
    native(Anim);


/** If TRUE, blend will be done in local space. */
var()   const       bool            bForceLocalSpaceBlend;

/** List of branches to mask in from child2 */
var()               Array<Name>     BranchStartBoneName;

/** per bone weight list, built from list of branches. */
var                 Array<FLOAT>    Child2PerBoneWeight;

/** Required bones for local to component space conversion */
var                 Array<BYTE>     LocalToCompReqBones;

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defaultproperties
{
   Children(0)=(Name="Source")
   Children(1)=(Name="Target")
   Name="Default__AnimNodeBlendPerBone"
   ObjectArchetype=AnimNodeBlend'Engine.Default__AnimNodeBlend'
}

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Class file time: Thu 22/11/2007 16:02:18.000 - Creation time: Mon 26/11/2007 17:41:47.171 - Created with UnCodeX