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Engine.AnimNodeBlendList


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/**
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
 */
// This class of blend node will ramp the 'active' child up to 1.0

class AnimNodeBlendList extends AnimNodeBlendBase
    native(Anim)
    hidecategories(Object);

/** Array of target weights for each child. Size must be the same as the Children array. */
var     array<float>        TargetWeight;

/** How long before current blend is complete (ie. active child reaches 100%) */
var     float               BlendTimeToGo;

/** Child currently active - that is, at or ramping up to 100%. */
var     INT                 ActiveChildIndex;

/** Call play anim when active child is changed */
var() bool  bPlayActiveChild;

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native function SetActiveChild( INT ChildIndex, FLOAT BlendTime );

defaultproperties
{
   Children(0)=(Name="Child1")
   Name="Default__AnimNodeBlendList"
   ObjectArchetype=AnimNodeBlendBase'Engine.Default__AnimNodeBlendBase'
}

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Class file time: Thu 22/11/2007 16:02:18.000 - Creation time: Mon 26/11/2007 17:41:47.156 - Created with UnCodeX