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Engine.ActorFactoryDynamicSM


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/**
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
 */
class ActorFactoryDynamicSM extends ActorFactory
    config(Editor)
    native
    abstract;

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var()   StaticMesh      StaticMesh;
var()   vector          DrawScale3D;
var()   bool            bNoEncroachCheck;
var()   bool            bNotifyRigidBodyCollision;
var()   ECollisionType      CollisionType;

/** Try and use physics hardware for this spawned object. */
var()   bool            bUseCompartment;

/** If false, primitive does not cast dynamic shadows. */
var()   bool            bCastDynamicShadow;

defaultproperties
{
   DrawScale3D=(X=1.000000,Y=1.000000,Z=1.000000)
   bCastDynamicShadow=True
   CollisionType=COLLIDE_NoCollision
   Name="Default__ActorFactoryDynamicSM"
   ObjectArchetype=ActorFactory'Engine.Default__ActorFactory'
}

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Class file time: Thu 22/11/2007 16:01:46.000 - Creation time: Mon 26/11/2007 17:41:46.906 - Created with UnCodeX