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Engine.ActorFactory


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/**
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
 */
class ActorFactory extends Object
    native
    collapsecategories
    hidecategories(Object)
    editinlinenew
    config(Editor)
    abstract;

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/** class to spawn during gameplay; only used if NewActorClass is left at the default */
var class<Actor> GameplayActorClass;

/** Name used as basis for 'New Actor' menu. */
var string          MenuName;

/** Indicates how far up the menu item should be. The higher the number, the higher up the list.*/
var config int      MenuPriority;

/** Actor subclass this ActorFactory creates. */
var class<Actor>    NewActorClass;

/** Whether to appear on menu (or this Factory only used through scripts etc.) */
var bool            bPlaceable;

/** If this is associated with a specific game, don't display
    If this is empty string, display for all games */
var string          SpecificGameName;

defaultproperties
{
   MenuName="Add Actor"
   NewActorClass=Class'Engine.Actor'
   bPlaceable=True
   Name="Default__ActorFactory"
   ObjectArchetype=Object'Core.Default__Object'
}

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Class file time: Thu 22/11/2007 16:01:46.000 - Creation time: Mon 26/11/2007 17:41:46.859 - Created with UnCodeX